How to Use The Witcher 3 10th Anniversary Toad Prince Notebook for Gaming Notes
By CD PROJEKT RED US Gear Store – CD PROJEKT RED Gear | Published: 2026-09-14
Category: 操作指南
Turn the Toad Prince notebook into a practical gaming journal. Set up boss logs, quest trackers, and build notes that survive a full playthrough.
Quick answer
Use The Witcher 3: Wild Hunt 10th Anniversary Toad Prince Notebook as a single, portable gaming journal: reserve the first pages for a quick-reference index, then give each game or playthrough its own block for boss attempts, quest decisions, and build plans. Write in pencil for anything you might respec, and keep one page free for a running to-do list. The notebook is a compact 8 USD add-on, so it works best as a dedicated notes tool rather than a scrapbook.
A good gaming notebook fails for one of two reasons: it has no structure, or it has so much structure that you stop using it. The Toad Prince notebook sits in a useful middle ground. It is small enough to keep next to your keyboard or controller, and its Oxenfurt-sewers theme gives you a clear mental hook for what belongs inside it.
This guide walks through a setup that works for The Witcher 3, other RPGs, and any game where you track attempts, choices, or builds. The steps are ordered so you can finish the setup in one sitting and start writing during your next session.
Set up the notebook before your next session
Start by deciding what the notebook is for. If you split it between gaming notes, shopping lists, and work reminders, the gaming pages get lost. Keep this one for games only, and use the first two pages as an index. Number the pages as you go, or add small tabs along the edge, so you can jump back to a boss log without flipping through everything.
The notebook is a Home & Office item with a catalog price of USD 8.00, so it is cheap enough to dedicate to one hobby. That matters because a dedicated book gets used more often than a shared one. If you already keep a larger journal, use the Toad Prince notebook as the portable companion you carry to a friend's place or a convention.
- Write your name and the start date inside the front cover so you can tell notebooks apart later.
- Leave the last few pages blank for a glossary of game-specific terms or abbreviations.
Build a boss and attempt log
Boss fights are where notes pay off fastest. Give each boss a page or a half page, and record the attempt number, the build or gear you used, and one sentence on what killed you. After three or four attempts, patterns appear: you may notice you always die in the second phase, or that a specific sign or ability is doing the work.
Keep the format short. A table with four columns, attempt, setup, result, and lesson, is enough. Long paragraphs are hard to scan mid-fight, and you will not reread them. If you play on a harder difficulty, add a column for the consumables you used so you can spot waste.
- Common mistake: writing only 'died again' instead of the cause. Note the specific attack or mechanic.
- Checkpoint: if a page fills up, start a fresh one and carry the lesson forward rather than squeezing in the margin.
Track quests and decisions
Choice-heavy games reward a decision log. For each major quest, write the quest name, the choice you made, and the immediate outcome. This is especially useful in The Witcher 3, where small decisions can change later scenes. You do not need to record every conversation, only the choices you might want to revisit or compare on a second run.
Use a simple symbol system to save space. A filled square can mean a choice you would repeat, an open square one you would change, and a question mark one you are unsure about. This turns a plain list into something you can scan in seconds before starting a new playthrough.
- Common mistake: recording the outcome before you see it. Write the choice first, then add the result later.
- Checkpoint: if you are unsure whether a choice matters, note it anyway. It costs one line.
Plan builds and respecs
Build planning is where a paper notebook beats a phone. You can sketch a skill tree, cross out options, and see the whole plan at once. Reserve two facing pages for a build: one for the abilities you want and one for the gear that supports them. Add the level or point cost next to each entry so you know what to aim for.
When you respec, do not erase the old plan. Draw a line through it and start a new block on the next page. Keeping the history helps you remember why you moved away from a setup, and it stops you from repeating a build you already disliked.
- Common mistake: planning a build around gear you do not have yet without noting where it comes from.
- Checkpoint: if a build page gets messy, rewrite it cleanly once you have tested it in play.
Keep the notebook usable over time
A gaming journal only helps if you can find things later. Date every entry, even roughly, and keep the index updated as you add pages. If you play several games at once, give each game its own section and leave a few blank pages at the end of each section for expansion. That way a new boss or quest does not force you to start a second notebook.
Storage matters too. The notebook is a paper product, so keep it away from drinks and direct sun. If you carry it in a bag, a simple elastic band or a small pouch keeps the corners from bending. None of this is complicated, but a battered notebook is one you stop using.
- Common mistake: leaving the index until the end. Update it as you go, or you will never do it.
- Checkpoint: after a month, flip through and remove any format that did not get used.
Your five-step notebook setup
- Step 1: Claim the notebook for games only: Write a start date and a one-line purpose on the inside cover. Do not mix in work or shopping lists. Checkpoint: if you cannot state the purpose in one line, the notebook is doing too many jobs.
- Step 2: Create an index on the first two pages: List the sections you expect to use, such as bosses, quests, and builds, and add page numbers as you fill them. Common mistake: leaving the index blank until the end, which means it never gets written.
- Step 3: Set up one boss page per major fight: Use four columns: attempt, setup, result, and lesson. Keep each entry to a single line. Checkpoint: after three attempts, you should be able to name the attack that keeps killing you.
- Step 4: Log choices as you make them: Record the quest, the choice, and the outcome separately so you can add results later without rewriting. Common mistake: writing the outcome before you have seen it, which turns notes into guesses.
- Step 5: Reserve two pages per build plan: Sketch abilities on one page and supporting gear on the facing page, with point or level costs noted. Checkpoint: when you respec, start a new block instead of erasing the old plan.
Notebook details worth knowing
- THE WITCHER 3: WILD HUNT 10TH ANNIVERSARY THE TOAD PRINCE NOTEBOOK: Catalog price USD 8.00, with a catalog comparison price of USD 16.00. The design references the legend of the Oxenfurt sewers and the monstrous toad said to lurk there. At this price it is easy to treat as a dedicated gaming journal rather than a shared notebook, which is the setup that actually gets used.
- THE WITCHER 3: WILD HUNT 10TH ANNIVERSARY MUG: Black glossy mug featuring artwork of Eredin, Caranthir, and Imlerith in skeletal helms, catalog price USD 11.00 with a comparison price of USD 22.00. A matching desk item keeps your note-taking station together, so the notebook stays within reach during long sessions.
- THE WITCHER GERALT'S SWORDS BLANKET: Queen-size printed blanket, 80 by 60 inches (203.2 by 152.4 cm), 100% polyester at 230 GSM, catalog price USD 27.50 with a comparison price of USD 55.00. Useful if your gaming setup is a couch rather than a desk, where a notebook needs a stable, comfortable surface nearby.
The Toad Prince notebook works best as a structured, single-purpose gaming journal. Set up the index, keep boss and quest entries short, and let the build pages grow as you play. Do that, and the notebook becomes a record you actually return to instead of a stack of loose notes.



